Hidetaka Miyazaki Warns Against Stale Game Design at FromSoftware
Elden Ring director Hidetaka Miyazaki explains why repeating the same creative formula is a risk for the studio.
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7.1manhwa.newsFans of FromSoftware titles like Elden Ring and Dark Souls often notice that each new game brings a fresh experience. Studio president Hidetaka Miyazaki recently shared the philosophy behind this approach. He believes that sticking to the same set of rules for too long will eventually make their games feel predictable and stale.
This commitment to change explains why games such as Bloodborne and Sekiro: Shadows Die Twice stand out as unique projects rather than simple clones of previous hits. By avoiding a rigid template, the team keeps players engaged and ensures that each title offers its own distinct set of challenges.
Miyazaki maintains that the creative process must remain fluid to keep both the developers and the fans excited. While the team learns from past work, they focus on building new systems rather than relying on what has worked before. We can expect this design spirit to continue as the studio works on future projects.

ELDEN RING: The Road to the Erdtree
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